Arnold tutorial - Toon Shading and Lighting Sven in MtoA
In this simple 'making of' tutorial, we will break down the steps used to render Sven using the toon shader. We will cover how to use the rim_lighting, base_tonemap, specular_tonemap, and stylized_highlight attributes of the toon shader to create a 'painterly' type portrait of our intergalactic hero Sven!
The original Maya scene files for this series of tutorials can be downloaded from Autodesk's Hyperspace Madness production:
https://area.autodesk.com/hyperspacemadness/
https://docs.arnoldrenderer.com/display/A5AFMUG/Stylized+Highlight
https://docs.arnoldrenderer.com/display/A5AFMUG/Rim+Lighting
#maya #arnoldrenderer #shading