Arnold Tutorial - Stylized iridescent shading effect in MtoA
This tutorial shows how to create a stylized iridescent shading effect using the facing_ratio shader, ramp_rgb, and color_correct shaders. This is a fake effect. If you want something that is more physically correct then you should use standard_surface.thin_film: https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_standard_surface_ac_standard_thinfilm_html
Facing ratio: https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_core_ac_facing_ratio_html
Ramp RGB: https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_texture_shaders_ac_texture_ramp_html
Color Correct: https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_core_ac_color_correct_html
#maya #arnoldrenderer #shading #lighting