This is the second of a three-part mini-series on how to shatter, fracture, break, smash and explode things all in Autodesk Maya with NO PLUGINS!
This first short video went over the basic settings and different types of shatter inside Maya. Now it's on to the fun stuff!... Animate a car smashing through a wall in Maya with bullet dynamics!
We will cover rigid and passive bodies, rigid body sets, how to set the correct gravity and the real world physics settings to make our broken wall pieces fly to the camera and beyond
In the next lesson video, we will create an animation of an out of control airplane smashing into a bridge with multiple destructions.
These tutorials are suitable for beginners, but you will need a very basic understanding of Maya, but give it a go!
👉 The first video on the basic settings is here:
https://www.youtube.com/watch?v=HOYdytk7368
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📗 To jump to a specific part of the video you can skip to any chapter by clicking in the timeline
▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 - Intro
00:18 - 01 - Scene setup
01:27 - 02 - Shatter the wall
17:14 - Checking the back of wall
20:05 - 03 - Add first dynamics
28:39 - Rigid body sets
34:28 - Ground plane
35:27 - Initially sleeping
36:15 - Dynamics settings
38:42 - 04 - Colliders
44:30 - 05 - Kinematic Rigid Body
53:26 - 06 - Mid section
01:02:50 - Cinematic camera
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