3D Enemies With Pathfinding and Animations - Godot 4 FPS Tutorial

3D Enemies With Pathfinding and Animations - Godot 4 FPS Tutorial

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3D Enemies With Pathfinding and Animations - Godot 4 FPS Tutorial
In this Godot 4 tutorial we create complex 3D zombie enemies for an FPS game. The covered topics include animations, pathfinding, attacking, detailed collision shapes, animation states using an AnimationTree, and spawning. These types of enemies can be used for a variety of first person games and third person games, including FPS, horror, survival, RPG, etc. All of this code works with Godot 4.1. Support the channel: https://www.patreon.com/LegionGames The project is available on Github: https://github.com/LegionGames/ZombieEnemies Assets: Zombie model: https://www.mixamo.com/ Ground texture by 0melapics: https://www.freepik.com/free-vector/earth-texture_997013.htm Kenney Graveyard Kit - https://www.kenney.nl/assets/graveyard-kit Wishlist Game: https://store.steampowered.com/app/2121710 Discord: https://discord.gg/c6rVwBxY2X Itch: https://legiongames.itch.io/ Twitter: https://twitter.com/legiongames1 Instagram: https://www.instagram.com/legiongames1/