Want to create a simple zombie AI that actually chases the player like the infected from The Last of Us?
Link to Animations: https://drive.google.com/file/d/10xmos8jkue7diFI8T1y1g4zuiB2sDutp/view?usp=drive_link
In this tutorial:
00:00 Intro
00:18 Set Up
01:05 AI Controller
04:49 Set Up Behavior Tree
05:43 Blackboard
06:16 Program Behavior Tree
09:31 Character Blueprint
10:16 Navigation Volume
10:39 Overview Roam
10:55 Adding Tag To Identify Humans
11:13 Overview Chasing Player
11:38 Outro
We’ll use Behavior Trees, AI Controllers, and Unreal Engine’s built-in tools to build a smart, reactive zombie enemy. The AI will patrol randomly when no player is nearby, then sprint and attack once it spots its target. I’ve also included a clean animation setup using Blendspaces and montage execution.
🔧 Assets used in this video are linked in the description below
📁 Animation files are .uasset-based
🧠 Uses only Blueprints – no coding required
🎮 Perfect for beginners or devs building survival horror or zombie games in UE5
If you'd like a “Clicker-style” AI next, let me know in the comments!
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See you in the next one!
#UnrealEngine5 #ZombieAI #GameDevelopment #UE5AI