Zombie AI in 11 MINUTES | Unreal Engine 5

Zombie AI in 11 MINUTES | Unreal Engine 5

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Zombie AI in 11 MINUTES | Unreal Engine 5
Want to create a simple zombie AI that actually chases the player like the infected from The Last of Us? Link to Animations: https://drive.google.com/file/d/10xmos8jkue7diFI8T1y1g4zuiB2sDutp/view?usp=drive_link In this tutorial: 00:00 Intro 00:18 Set Up 01:05 AI Controller 04:49 Set Up Behavior Tree 05:43 Blackboard 06:16 Program Behavior Tree 09:31 Character Blueprint 10:16 Navigation Volume 10:39 Overview Roam 10:55 Adding Tag To Identify Humans 11:13 Overview Chasing Player 11:38 Outro We’ll use Behavior Trees, AI Controllers, and Unreal Engine’s built-in tools to build a smart, reactive zombie enemy. The AI will patrol randomly when no player is nearby, then sprint and attack once it spots its target. I’ve also included a clean animation setup using Blendspaces and montage execution. 🔧 Assets used in this video are linked in the description below 📁 Animation files are .uasset-based 🧠 Uses only Blueprints – no coding required 🎮 Perfect for beginners or devs building survival horror or zombie games in UE5 If you'd like a “Clicker-style” AI next, let me know in the comments! 🔔 Like, subscribe, and hit the bell to not miss the next advanced enemy AI tutorial. See you in the next one! #UnrealEngine5 #ZombieAI #GameDevelopment #UE5AI