Zbrush Tips 01: Hardsurface Shell Design

Zbrush Tips 01: Hardsurface Shell Design

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Zbrush Tips 01: Hardsurface Shell Design
Some of you messaged me asking how I work in ZBrush so I decided to create a quick example showing the workflow. In this episode I will focus on modeling the shell. The process is adopted from Marco Plouffe and his workflow but a bit more simplified. Workflow breakdown: Marco Plouffe: https://www.artstation.com/artwork/oOZYaL Mine: https://www.artstation.com/artwork/Zew3R8 Alphas: Keos Masons: https://www.artstation.com/marketplace/p/XOoP/mecha-alpha-library Mike Nash: https://mikeandrewnash.gumroad.com/l/YPHJa?layout=profile Jonas Ronnegard: https://environmentdesign.gumroad.com/l/paTzK?layout=profile Vitaly Bulgarov: https://www.artstation.com/vbulgarov/store Links Website: https://mivsek.com/ Artstation: https://www.artstation.com/lukamivsek Instagram: https://www.instagram.com/lukamivsekdesign/ Twitter: https://twitter.com/lukamivsek