NOTE: I've produced an updated video dealing with specularity in 4.0 that is newer. This video was produced with a beta of 4.0 that didn't contain updated user interface. Watch here:
https://youtu.be/7ucxCoa7jq0
The upcoming Blender 4.0 currently in development has made an important change to how the Specular function in the Principled BSDF operates. This video talks about that and how to use this important change.
00:00 Introduction
00:17 Basics of Specularity
00:43 Index of Refraction
01:33 The basic change made
03:11 Specular Neutral
03:18 Specular & bitmaps
05:07 Specular & Dialectrics
07:03 Creating diffuse-only surface (important!)
#specular #blendertutorial #fresnel #refraction #ior