WWDC24: Optimize your 3D assets for spatial computing | Apple
Dive into an end-to-end workflow for optimized 3D asset creation. Discover best practices for optimizing meshes, materials, and textures in your digital content creation tool. Learn how to harness shader graph, baking, and material instances to enhance your 3D scene while optimizing performance. Take advantage of native tools to work more effectively with your assets and improve your app’s performance.
Discuss this video on the Apple Developer Forums:
https://developer.apple.com/forums/topics/spatial-computing?cid=yt-w-0011
Explore related documentation, sample code, and more:
Presenting an artist’s scene: https://developer.apple.com/documentation/RealityKit/presenting-an-artists-scene
What’s new in USD and MaterialX: https://developer.apple.com/videos/play/wwdc2024/10106
What’s new in Quick Look for visionOS: https://developer.apple.com/videos/play/wwdc2024/10105
Discover area mode for Object Capture: https://developer.apple.com/videos/play/wwdc2024/10107
Create custom environments for your immersive apps in visionOS: https://developer.apple.com/videos/play/wwdc2024/10087
Compose interactive 3D content in Reality Composer Pro: https://developer.apple.com/videos/play/wwdc2024/10102
More Apple Developer resources:
Video sessions: https://apple.co/VideoSessions
Documentation: https://apple.co/DeveloperDocs
Forums: https://apple.co/DeveloperForums
App: https://apple.co/DeveloperApp