WWDC24: Optimize your 3D assets for spatial computing | Apple

WWDC24: Optimize your 3D assets for spatial computing | Apple

6.001 Lượt nghe
WWDC24: Optimize your 3D assets for spatial computing | Apple
Dive into an end-to-end workflow for optimized 3D asset creation. Discover best practices for optimizing meshes, materials, and textures in your digital content creation tool. Learn how to harness shader graph, baking, and material instances to enhance your 3D scene while optimizing performance. Take advantage of native tools to work more effectively with your assets and improve your app’s performance. Discuss this video on the Apple Developer Forums: https://developer.apple.com/forums/topics/spatial-computing?cid=yt-w-0011 Explore related documentation, sample code, and more: Presenting an artist’s scene: https://developer.apple.com/documentation/RealityKit/presenting-an-artists-scene What’s new in USD and MaterialX: https://developer.apple.com/videos/play/wwdc2024/10106 What’s new in Quick Look for visionOS: https://developer.apple.com/videos/play/wwdc2024/10105 Discover area mode for Object Capture: https://developer.apple.com/videos/play/wwdc2024/10107 Create custom environments for your immersive apps in visionOS: https://developer.apple.com/videos/play/wwdc2024/10087 Compose interactive 3D content in Reality Composer Pro: https://developer.apple.com/videos/play/wwdc2024/10102 More Apple Developer resources: Video sessions: https://apple.co/VideoSessions Documentation: https://apple.co/DeveloperDocs Forums: https://apple.co/DeveloperForums App: https://apple.co/DeveloperApp