In this video, I’m going to go over the process of creating blendspaces and working in the blendspace editor, before I explain a common approach to using blendspaces for multi-directional strafing movement, and how you can resolve some common blending issues that can occur with this use case.
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Relevant Documentation:
https://docs.unrealengine.com/5.3/en-US/blend-spaces-in-unreal-engine/
Chapters:
00:00 - Intro
00:22 - Blendspace Asset Types
01:48 - Creating a Blendspace Asset
02:07 - Blendspace Editor Asset Details
02:26 - Wrapping Input
03:39 - Adding Animation Sequences Into Blendspaces
03:57 - Blendspace Interpolation Settings and Triangulation Modes
06:14 - Blendspace Smoothing Settings
07:16 - Understanding a Common Multi-Directional Movement Issue
11:05 - Outro