#unrealengine #ue5 #gamedevelopment
In this Video, you'll learn about the gameplay tag system and why it is a excellent replacement for repetitive Booleans in Unreal Engine 5. We'll use it to add and remove status effects on our Player Character in a few ways. Gameplay Tags can be reused throughout unreal engine as long as the blueprint has a gameplay tag container variable. Watch to learn how to use this system!
Chapters
00:00 Gameplay tags in ue5
1:35 The Problem
3:07 Adding a Burn Status to the Player
11:26 Removing the Burn by Rolling
12:47 Removing the Burn by Healing
17:49 Replacing repetitive Bools
21:30 Subscribe for more unreal engine tutorials
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