In this video / devlog, I show you my process of improving and creating my raytracing engine in 7 days.
We're gonna talk about one of the most important effects in 3D rendering, which is bloom.
If you're interested in these types of high quality devlogs, let me know in the comments and I'll make more of these.
This engine is implemented in WebGPU which means that you can run this app here:
https://raytracing-webgpu.netlify.app/
Checkout my previous video in case you want to learn more about WebGPU:
https://youtu.be/YinfynTz77s
Source Code:
The Code Is Temporarly Unavailable. It'll Be Available Again Very Soon!
Chapters:
00:00 Intro
00:55 Day 1
04:11 Day 2
05:20 Day 3
05:48 Day 4
07:43 Day 5
11:08 Day 6
11:45 Day 7
12:16 Outro
--------------------
Visionary 3D:
Follow me:
https://x.com/visionary_3_d
Discord Community:
https://discord.gg/rARXSRX2pu
Shaders Crash Course:
https://youtu.be/oKbCaj1J6EI
My Shaders Playlist:
https://youtube.com/playlist?list=PLTEbuqk52pICikiHfD-a52dxEav5UqMLy
#webgpu
#computeshaders
#compute_shader
#shaders
#threejs
#3d
#3danimation
#glsl