WebGPU :: Creating a Raytracer with Bloom

WebGPU :: Creating a Raytracer with Bloom

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WebGPU :: Creating a Raytracer with Bloom
In this video / devlog, I show you my process of improving and creating my raytracing engine in 7 days. We're gonna talk about one of the most important effects in 3D rendering, which is bloom. If you're interested in these types of high quality devlogs, let me know in the comments and I'll make more of these. This engine is implemented in WebGPU which means that you can run this app here: https://raytracing-webgpu.netlify.app/ Checkout my previous video in case you want to learn more about WebGPU: https://youtu.be/YinfynTz77s Source Code: The Code Is Temporarly Unavailable. It'll Be Available Again Very Soon! Chapters: 00:00 Intro 00:55 Day 1 04:11 Day 2 05:20 Day 3 05:48 Day 4 07:43 Day 5 11:08 Day 6 11:45 Day 7 12:16 Outro -------------------- Visionary 3D: Follow me: https://x.com/visionary_3_d Discord Community: https://discord.gg/rARXSRX2pu Shaders Crash Course: https://youtu.be/oKbCaj1J6EI My Shaders Playlist: https://youtube.com/playlist?list=PLTEbuqk52pICikiHfD-a52dxEav5UqMLy #webgpu #computeshaders #compute_shader #shaders #threejs #3d #3danimation #glsl