Wave Function Collapse in Godot + Rust GDExtensions
This video demonstrates the use of the Wave Function Collapse algorithm in the Godot game engine. The algorithm is implemented in Rust and extends the TileMapLayer node in Godot using GDExtensions.
Github repo: https://github.com/hsaikia/WaveFunctionCollapseGodot
Assets : https://kenney.nl/assets/isometric-roads
Godot-Rust book : https://godot-rust.github.io
Learn-by-Example Discord : https://discord.gg/CP7FZ8Hp
Music: Bensound
Artist: TURNIQUE
License code: TFV0BRAPBLCWOEIM
#wavefunctioncollapse #algorithm #godot #godot4 #godotengine #godottutorial #rust #gdextensions #gamedev #gamedesign