Wave Function Collapse in Godot + Rust GDExtensions

Wave Function Collapse in Godot + Rust GDExtensions

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Wave Function Collapse in Godot + Rust GDExtensions
This video demonstrates the use of the Wave Function Collapse algorithm in the Godot game engine. The algorithm is implemented in Rust and extends the TileMapLayer node in Godot using GDExtensions. Github repo: https://github.com/hsaikia/WaveFunctionCollapseGodot Assets : https://kenney.nl/assets/isometric-roads Godot-Rust book : https://godot-rust.github.io Learn-by-Example Discord : https://discord.gg/CP7FZ8Hp Music: Bensound Artist: TURNIQUE License code: TFV0BRAPBLCWOEIM #wavefunctioncollapse #algorithm #godot #godot4 #godotengine #godottutorial #rust #gdextensions #gamedev #gamedesign