Volume Tiled Forward Shading
In this video Volume Tiled Forward Shading is described. Volume Tiled Forward Shading is based on Tiled and Clustered Forward Shading from Ola Olsson et. al.
In this video, the Sponza (Crytek, 2010) scene is used to demonstrate Volume Tiled Forward Shading. By first constructing a Bounding Volume Hierarchy (BVH) over the lights, we can achieve millions of light sources while maintaining real-time frame rates.
More information about this technique can be found here:
https://www.3dgep.com/volume-tiled-forward-shading/
References:
Tiled and Clustered Forward Shading: http://efficientshading.com/2012/01/01/tiled-and-clustered-forward-shading/
Tiled Shading: http://efficientshading.com/2011/01/01/tiled-shading/