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There are a few ways in which you can have an attribute grow over a surface. One method is using a solver (and this is the method that most tutorials use and most people are familiar with), and the other method is using a pre-defined attribute that you can offset in vops or vex. This second method is faster and offers real-time feedback on the look as it doesn't rely on any kind of simulation.
The second solver method is based on a set-up by amazing artist Florian Bard showcases in his disintegration tutorial. You can watch the tutorial for free here: https://www.cgcircuit.com/tutorial/disintegration-effect-i
► Chapters:
00:00 - 00:05 : Intro
00:05 - 15:40 : Non-simulation method
15:40 - 37:00 : Simulation method