Using Composition to Make More Scalable Games in Godot

Using Composition to Make More Scalable Games in Godot

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Using Composition to Make More Scalable Games in Godot
Ever heard the phrase "prefer composition over inheritance" but don't know what it means with respect to Godot? In this video, I cover how I use composition in my game to create content in an efficient and robust way. 🕹️ Purchase Gunforged on Steam! https://store.steampowered.com/app/2258480/Gunforged/ 📖 Learn Godot with my Udemy courses! 📖 C# Course: https://www.udemy.com/course/create-a-complete-grid-based-puzzle-game-godot-4-c-sharp/?referralCode=583E7520335B671CDBC6 📖 GDScript Course: https://www.udemy.com/course/create-a-complete-2d-arena-survival-roguelike-game-in-godot-4/?referralCode=D91CF9C0F7D88DC90108 📰 Sign up for my newsletter: https://firebelley.com 🎮 Pick up one of my games: https://store.steampowered.com/search/?sort_by=_ASC&developer=Firebelley https://store.steampowered.com/app/1330940/Sword_Slinger/ https://firebelley.itch.io/sword-slinger ➡️ Follow me on X (Twitter): https://x.com/firebelley ➡️ Steam: https://store.steampowered.com/search/?developer=Firebelley ➡️ Itch.io: https://firebelley.itch.io/ #godot #gamedev