Updated Foundry Basics Part 5 - Adding Lights for Dynamic Line of Sight

Updated Foundry Basics Part 5 - Adding Lights for Dynamic Line of Sight

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Updated Foundry Basics Part 5 - Adding Lights for Dynamic Line of Sight
We're learning about how Foundry VTT handles light and how that impacts what our players are able to see when they move around the map. We'll use local, global, and universal light sources and learn what the difference is! We'll also go over all of the new lighting options provided in the new .7 releases of Foundry. ARTICLE VERSION https://www.encounterlibrary.com/guides/lighting-and-dynamic-line-of-sight-foundry-vtt/ TIMESTAMPS 00:00:00 - DM and PC Vision Differences 00:00:55 - PC Vision with No Dark Vision 00:01:25 - PC Vision with Dark Vision 00:02:20 - Basic Line of Sight Details 00:02:54 - Global Illumination 00:03:35 - Darkness/Global Illumination Threshold 00:04:45 - Adding Lights to the Scene 00:05:00 - Light Settings 00:07:00 - Light Animation Demo 00:07:55 - Other Light Tools