We're learning about how Foundry VTT handles light and how that impacts what our players are able to see when they move around the map. We'll use local, global, and universal light sources and learn what the difference is! We'll also go over all of the new lighting options provided in the new .7 releases of Foundry.
ARTICLE VERSION
https://www.encounterlibrary.com/guides/lighting-and-dynamic-line-of-sight-foundry-vtt/
TIMESTAMPS
00:00:00 - DM and PC Vision Differences
00:00:55 - PC Vision with No Dark Vision
00:01:25 - PC Vision with Dark Vision
00:02:20 - Basic Line of Sight Details
00:02:54 - Global Illumination
00:03:35 - Darkness/Global Illumination Threshold
00:04:45 - Adding Lights to the Scene
00:05:00 - Light Settings
00:07:00 - Light Animation Demo
00:07:55 - Other Light Tools