Stream data from Maya to Unreal in real-time with Autodesk new Unreal Live Link plug-in for Maya.
The Unreal Live Link plug-in makes it possible to stream object, lights, camera, animation and timecode data from Maya to Unreal in real time. And is the result of a close collaboration between the Maya development team at Autodesk and the Unreal team at Epic. Whether you’re working between the two tools in a virtual production environment or building your next game, you can now work on character assets in Maya and see previews of your work reflected immediately in Unreal, as you make changes.
This video is Part 1 of 2 explaining the basics of using the plugin to stream data between Maya and Unreal. In this video we will cover the following topics
- Initial Setup
- Establish a Live Connection Maya and Unreal
- Connecting Assets
- Live Link Roles
- Linking Objects
- Understanding Asset scale
- Linking Cameras and Lights
- Syncing Timecode with Unreal Scene and Sequencer
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CHAPTERS
00:00 Introduction & Setup
06:31 Creating a simple Live Link connection
11:13 Live Link Roles
12:45 Connecting Assets
18:42 Understanding Asset scale between Maya & Unreal
22:37 Linking Cameras
25:24 Exporting Assets from Maya for Linking
30:19 Linking Directional & Point Lights
32:31 Linking Cinematic Cameras
34:18 Linking Timecode with Unreal scene & Sequencer
40:04 Summary, Outro, and PART 2
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👇🏼 OTHER VIDEOS FROM ME YOU MIGHT LIKE 👇🏼
✔️How to get your MetaHuman into Maya
https://youtu.be/kptHcd_BfOw
✔️Get mocap onto your MetaHuman character and into Unreal
https://youtu.be/Dimfadg7J5w
✔️Struggling to understand Autodesk Bifrost? Watch This
https://youtu.be/wg3-q4xNF1U
✔️USD in Autodesk Maya for Beginners
https://youtu.be/37983btrp90
✔️Deep Dive into Nanite from Epic Games
https://youtu.be/TMorJX3Nj6U
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🚨AUTODESK RESOURCES🚨
Unreal Live Link plugin on Autodesk App Store -
https://apps.autodesk.com/MAYA/en/Detail/Index?id=3726213941804942083&appLang=en&os=Win64
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👋 ASEETS USED IN THIS VIDEO 👋
Amazon Lumberyard Bistro, Open Research Content Archive (ORCA)
The Bistro day I used came from this version remastered by Morgan McGuire
https://github.com/jvm-graphics-labs/awesome-3d-meshes/tree/master/McGuire
The original version of the Bistro environment can also be downloaded from Nvidia's Open Research Content Archive (ORCA) here: https://developer.nvidia.com/orca/amazon-lumberyard-bistro
Amazon Lumberyard Bistro, Open Research Content Archive (ORCA) is available to use under the Creative Commons CC-BY 4.0 License.
Scanned 3D People Pack for Unreal
https://unrealengine.com/marketplace/en-US/product/9c3fab270dfe468a9a920da0c10fa2ad
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🚨MY HARDWARE SPEC🚨
Windows 10 Pro Workstation Tower
AMD Ryzen Threadripper 3970X 32-Core 3700 Mhz
64 GB RAM
Nvidia GeForce RTX 3080
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🔗 SOCIAL MEDIA 🔗
Twitter - @zeroconditional