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In this episode, we take a deep dive into Animation Montages, Layering, and Blending to bring your character animations to the next level! 🚀 Whether you're working on combat animations, locomotion blending, or animation notifications, this tutorial covers everything you need to know!
🔹 What You’ll Learn in This Video:
✔️ Montages vs Animation Sequences – When & why to use each
✔️ How to create & play Animation Montages in Unreal Engine 5
✔️ Blending animations seamlessly using cached poses
✔️ Using Additive Animations for smooth transitions
✔️ How to control Hand IK while playing montages
✔️ How to add animation notifications for precise timing
✔️ Play Montage vs Play Anim Montage – Key Differences
✔️ Properly equipping a weapon at the right time in animation
✔️ Adjusting socket positions & animation blending intensity
🛠️ Perfect for animating combat, movement, and player interactions! Whether you're making a shooter, RPG, or action game, mastering animation layering & blending will make your gameplay feel professional and smooth!
💬 Let me know in the comments if you have any questions or if you want more animation-related tutorials!
#UnrealEngine5 #UE5 #GameDev #AnimationMontage #BlendingAnimations #GameDevelopment #UE5Tutorial #UE5Animation #UnrealEngineTutorial #AnimationBlueprint #MontageBlending #UE5Tips #IndieGameDev #AnimationLayering
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💬 Comment below with any questions or suggestions!
🚀 Discord - https://discord.gg/rxypDw9xHF
📌 Missed the Previous Episode? Watch the Full Playlist Here:
👉 Master Unreal Series - https://youtube.com/playlist?list=PL25BRJmUKoa9C7BnoSZ0l10-rB6csGElY&si=_ZGKEXoW0QApk8kj
👉 Master Level Design Series - https://youtube.com/playlist?list=PL25BRJmUKoa_OhRfx1i-P3J5fc3U1SsBL&si=0-xdQIQphXJ7p1T9
📌 Timestamps for Easy Navigation:
(Refer to the pinned comment for detailed timestamps ⏳)
Chapters
0:00 - Introduction & Episode Overview
0:50 - Difference Between Animation Montages & Animation Sequences
1:42 - When & Why Do We Need Animation Montages? (Practical Example)
2:15 - Importing & Integrating Player Action Animations into the Project
3:28 - Creating an Animation Montage from an Existing Animation Sequence
3:50 - How to Play an Animation Montage in Unreal Engine
4:18 - Implementing Animation Montages in the Animation Blueprint
5:00 - Preview of Animation Montage in Action
5:09 - Fixing Issues with the Default Slot in Animation Montages
5:35 - How to Blend Multiple Animations Seamlessly
5:55 - Reusing & Caching Poses from State Machines in the Animation Graph
6:25 - Blending Lower Body & Upper Body Using Different Animations
9:05 - Preview of Blended Animations in Action
9:30 - Importance of Adding Animations for a Realistic Game Feel
9:58 - How to Use Additive Animations for Smooth Transitions
14:15 - Controlling Blend Intensity for Precise Animation Transitions
17:25 - Managing Hand IK While Playing Montages
18:20 - Adding & Disabling Hand IK Curve in Montages for Skeletal Control
19:10 - Preview - Controlling Hand IK in Action
19:26 - Dynamically Enabling & Disabling Hand IK for Better Control
20:00 - Adjusting Pistol Holster Socket Position for Correct Animation Placement
20:30 - How to Receive & Use Animation Montage Notifications
21:10 - Adding Custom Notifies in Animation Montages
22:00 - Play Montage vs Play Anim Montage – Key Differences & Best Practices
22:25 - Playing an Equip Animation at the Perfect Frame & Timing
23:17 - Preview of Equip Animation in Action
23:25 - How to Control & Adjust Animation Start Positions Dynamically
23:45 - Final Result Showcase
23:55 - Outro & What’s Coming Next (Spoiler Alert!)