Unreal Engine 5 Animation Mastery: Montages, Layering & Blending! | Master Unreal Series | Ep. 29

Unreal Engine 5 Animation Mastery: Montages, Layering & Blending! | Master Unreal Series | Ep. 29

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Unreal Engine 5 Animation Mastery: Montages, Layering & Blending! | Master Unreal Series | Ep. 29
Assets available for FREE on 🚀 Discord - https://discord.gg/rxypDw9xHF If you want to support me on Patreon https://www.patreon.com/UnrealShinobi In this episode, we take a deep dive into Animation Montages, Layering, and Blending to bring your character animations to the next level! 🚀 Whether you're working on combat animations, locomotion blending, or animation notifications, this tutorial covers everything you need to know! 🔹 What You’ll Learn in This Video: ✔️ Montages vs Animation Sequences – When & why to use each ✔️ How to create & play Animation Montages in Unreal Engine 5 ✔️ Blending animations seamlessly using cached poses ✔️ Using Additive Animations for smooth transitions ✔️ How to control Hand IK while playing montages ✔️ How to add animation notifications for precise timing ✔️ Play Montage vs Play Anim Montage – Key Differences ✔️ Properly equipping a weapon at the right time in animation ✔️ Adjusting socket positions & animation blending intensity 🛠️ Perfect for animating combat, movement, and player interactions! Whether you're making a shooter, RPG, or action game, mastering animation layering & blending will make your gameplay feel professional and smooth! 💬 Let me know in the comments if you have any questions or if you want more animation-related tutorials! #UnrealEngine5 #UE5 #GameDev #AnimationMontage #BlendingAnimations #GameDevelopment #UE5Tutorial #UE5Animation #UnrealEngineTutorial #AnimationBlueprint #MontageBlending #UE5Tips #IndieGameDev #AnimationLayering 🎬 Don’t forget to: 👍 Like the video if you found it helpful! 🔔 Subscribe for more UE5 tutorials 💬 Comment below with any questions or suggestions! 🚀 Discord - https://discord.gg/rxypDw9xHF 📌 Missed the Previous Episode? Watch the Full Playlist Here: 👉 Master Unreal Series - https://youtube.com/playlist?list=PL25BRJmUKoa9C7BnoSZ0l10-rB6csGElY&si=_ZGKEXoW0QApk8kj 👉 Master Level Design Series - https://youtube.com/playlist?list=PL25BRJmUKoa_OhRfx1i-P3J5fc3U1SsBL&si=0-xdQIQphXJ7p1T9 📌 Timestamps for Easy Navigation: (Refer to the pinned comment for detailed timestamps ⏳) Chapters 0:00 - Introduction & Episode Overview 0:50 - Difference Between Animation Montages & Animation Sequences 1:42 - When & Why Do We Need Animation Montages? (Practical Example) 2:15 - Importing & Integrating Player Action Animations into the Project 3:28 - Creating an Animation Montage from an Existing Animation Sequence 3:50 - How to Play an Animation Montage in Unreal Engine 4:18 - Implementing Animation Montages in the Animation Blueprint 5:00 - Preview of Animation Montage in Action 5:09 - Fixing Issues with the Default Slot in Animation Montages 5:35 - How to Blend Multiple Animations Seamlessly 5:55 - Reusing & Caching Poses from State Machines in the Animation Graph 6:25 - Blending Lower Body & Upper Body Using Different Animations 9:05 - Preview of Blended Animations in Action 9:30 - Importance of Adding Animations for a Realistic Game Feel 9:58 - How to Use Additive Animations for Smooth Transitions 14:15 - Controlling Blend Intensity for Precise Animation Transitions 17:25 - Managing Hand IK While Playing Montages 18:20 - Adding & Disabling Hand IK Curve in Montages for Skeletal Control 19:10 - Preview - Controlling Hand IK in Action 19:26 - Dynamically Enabling & Disabling Hand IK for Better Control 20:00 - Adjusting Pistol Holster Socket Position for Correct Animation Placement 20:30 - How to Receive & Use Animation Montage Notifications 21:10 - Adding Custom Notifies in Animation Montages 22:00 - Play Montage vs Play Anim Montage – Key Differences & Best Practices 22:25 - Playing an Equip Animation at the Perfect Frame & Timing 23:17 - Preview of Equip Animation in Action 23:25 - How to Control & Adjust Animation Start Positions Dynamically 23:45 - Final Result Showcase 23:55 - Outro & What’s Coming Next (Spoiler Alert!)