Unreal Engine 5 - Adding Essential Controls for Shaders

Unreal Engine 5 - Adding Essential Controls for Shaders

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Unreal Engine 5 - Adding Essential Controls for Shaders
Harnessing UE5 shaders system's power by adding all the basic controls needed to customize any Material. 1- Basic Color 2- Roughness 3- Normal 4- Displacement 5- Ambient Occlusion Megascans Asset ID: ukplbc0lw You can use any Texture Set you want, but here is the ID to get the same as I am using from Megascans. Learn what it takes to become a professional Level/Environment Artist working in the Video Games Industry on AAA Productions. I have released a Course that is targeted towards Level / Environment Artists who want to get a job in Video Game Studios. I explain what really matters, and what recruiters want to see on Portfolios. This Game Art class is focusing on Planning and Creating Modular Building Kits and Trim Sheets, however, we will cover the complete workflow of Environment creation from Conception to final integration in Unreal Engine 5. No Time lapses in the course. Everything shown Step by Step with detailed explanations. Get the complete course for 17.99$ CAD for a limited time here: https://www.udemy.com/course/unreal-engine-5-learn-environment-art-for-video-games/?couponCode=3BC686E29B9A90928AA7 ✨Subscribe to the channel for more Insights from the fabulous world of Video Game Development ✨Hit the Like button ✨Leave a comment ✨Share with your community 0:00 Intro 1:06 Creating the Master Material 1:45 Megascans Ressource Reference 2:20 Base Color 7:00 Roughness 8:32 Normal 13:45 Displacement 17:08 Ambient Occlusion (AO) 18:21 Shootout to Michael G. Art 23:28 Testing the Controls #gameart #environmentart #3Denvionmentart #texture #ue5blueprints #shaders #AAAgamedevelopment #unrealengine5 #unrealengine #materials #texture #UE5 #unrealenginetutorial #Megascans