We've been experimenting with making a "Zelda Breath of the Wild"-like Toon shader in Unity Shader Graph. We talk about what's awesome with this shader using the Universal render pipeline and the cool glosss! ✨
👉 Part 2:
https://youtu.be/CVhyQHJPK7M
Update April 2020: The script GitHub have been updated to automatically instance materials, so many characters can share the same material. You can turn this feature on/off by toggling "Instance material" in the component.
👩💻 Get the full shader and source on Git Hub:
https://github.com/snutihq/toon-shader
⏲ Timestamps
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0:00 Intro
1:44 Material overview
3:20 Light Attenuation
4:03 Tutorial start
7:31 Dot Product
10:11 UV Space
11:59 Party! 🎉
🔗 Awesome links
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❤ Toon Shader Github repo: https://github.com/snutihq/toon-shader
📹Freya Holmér's explanation of Dot Product:
https://www.youtube.com/watch?v=2PrSUK1VrKA
📊 Inverse-square law on Wikipedia: https://en.wikipedia.org/wiki/Inverse-square_law
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✨ Who are we and what are we doing ✨
👋 Hi, we are Snuti, a husband and wife dev team who is getting back into game development again and recording our journey along the way. We are currently working on some small games to learn more about game dev and to get ourselves started.
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✨Follow us✨
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