In this presentation, I talk about the technical aspects of MetaSounds as they concern audio designers and hopefully shed some light on some of the more fuzzy or less understood elements.
This is not a tutorial on building MetaSounds, it is a technical primer for understanding the MetaSound graph.
00:00 Intro
00:59 Video Contents
01:49 You, MetaSounds, and Everything Else
06:07 OnPlay and OnFinished--Threads and Async Tasks
16:46 OneShots and Sustained Sources--Audio Components
20:56 Interfaces
22:14 Inputs, Outputs, and Variables
23:33 Presets
25:49 Thinking in Buffers
28:58 Buffer Rate vs. Sample Rate
32:58 Triggers are NOT Executions
35:24 MetaSound Sources vs. MetaSound Patches
37:55 Set, Get, and Delayed Get
40:50 Outro