Ultimate JavaScript Game Development Course for Beginners

Ultimate JavaScript Game Development Course for Beginners

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Ultimate JavaScript Game Development Course for Beginners
Check out my substack for written tutorials : https://jslegenddev.substack.com/ 1) JavaScript Crash Course - VSCode : https://code.visualstudio.com/ - Node.js : https://nodejs.org - Kaplay.js : https://kaplayjs.com - The Modern JS Tutorial : https://javascript.info - MDN Web docs for JS : https://developer.mozilla.org/en-US/docs/Web/JavaScript 2) Build a Sonic Infinite Runner Game - Live demo : https://jslegend.itch.io/sonic-ring-run - Source code : https://github.com/JSLegendDev/sonic-runner - Link to article explaining how to implement parallax scrolling : https://jslegenddev.substack.com/p/how-to-implement-infinite-parallax - Assets link : https://github.com/JSLegendDev/sonic-runner/tree/master/public 3) Build a Metroidvania Style Game - Guide on how to use Tiled + Kaboom.js : https://jslegenddev.substack.com/p/how-to-use-tiled-with-kaboomjs - Guide on how custom events work in Kaboom.js : https://jslegenddev.substack.com/p/custom-events-in-kaboomjs - Guide on how to implement one way platforms : https://jslegenddev.substack.com/p/how-to-implement-one-way-platforms - Live demo : https://jslegend.itch.io/javascript-metroidvania - Source code : https://github.com/JSLegendDev/JavaScript-Metroidvania - Link to the Kaboom.js library : https://unpkg.com/[email protected]/dist/kaboom.mjs - Assets used can be downloaded here : https://github.com/JSLegendDev/JavaScript-Metroidvania/tree/master/assets - (Original assets can be found here with extra paid assets : https://venoxxx.itch.io/pixxxelpunkkk-toolkit ) 4) Make Desktop Games in JavaScript - Try the game : https://jslegend.itch.io/kriby - Source code for the game : https://github.com/JSLegendDev/Desktop-JS-Game-Tauri - The Tauri prerequisites can be found here : https://tauri.app/v1/guides/getting-started/prerequisites/ - Download the assets here : https://github.com/JSLegendDev/Desktop-JS-Game-Tauri/tree/master/public 💼 Business Inquiries: [email protected] Timestamps 0:00 Intro 0:55 Part 1 - Learn JavaScript - JS Crash Course 1:27 Why learn JS to make games? 6:39 Environment Setup 15:39 Core concept #1 : variable and constants 29:10 Core concept #2 : conditional statements and Boolean operations 40:40 Core concept #3 : complex data types (Arrays and objects) 52:54 Core concept #4 : loops 1:07:01 Core concept #5 : functions + param passing by reference vs by value 1:19:29 Core concept #6 : local vs global scoping 1:22:15 Core concept #7 : comments + how import/export JS code works 1:29:37 What is a library? 1:30:36 Setting a modern dev environment with Node.js, NPM and Vite 1:45:08 Making our first JS game 2:23:48 How to export your JS game to a platform like itch.io 2:25:51 Next steps (useful resources) 2:28:10 Part 2 - Build a Sonic Infinite Runner Game 2:31:57 Project Setup 2:49:32 Loading Assets 2:59:00 Making The Main Menu Scene 3:22:42 Creating The Sonic Game Object 3:31:29 Making The Game Scene 3:41:53 Implementing Sonic Gameplay 3:50:45 Implementing Enemy Logic 4:05:12 Implementing Ring + Score Logic 4:24:30 Making The Game Over Scene 4:33:57 How Build The Game for Distribution 4:35:58 Part 3 - Build a Metroidvania Style Game 4:41:47 Setup 4:50:11 Initializing Kaboom/Kaplay 4:57:28 Loading assets 5:09:07 Defining scenes 5:15:29 Understanding Game Objects in Kaboom/Kaplay 5:19:16 Implementing logic to load and display the map 5:52:18 Implementing logic to place colliders over the map 6:09:22 Implementing player logic 6:18:06 Implementing global state management 6:25:41 Continuing player logic implementation 6:58:25 Setting up our camera system 7:13:58 Implementing drone enemy 7:46:14 Implementing boss barrier 7:59:45 Implementing boss battle 8:32:44 Implementing health cartridges + health bar 8:41:12 Making sure the player respawns when falling out of bounds 8:45:35 Implementing logic to link room1 and room2 9:04:18 Finishing touches 9:08:04 General guidance on how to deploy the project 9:06:37 Part 4 - Make Desktop Games in JavaScript 9:09:40 Setup 9:26:05 Loading assets 9:27:22 Implementing fullscreen + enabling Tauri APIs 9:35:07 Creating the game menu 9:47:40 Implementing player logic 9:58:47 Finishing the game menu 10:03:03 Implementing the game (but the save system first) 10:10:51 Implementing the game (for real) 10:23:18 Implementing the score UI 10:34:43 Building the project for distribution 10:36:49 Additional info regarding distribution