You can generate two types of MetaHumans to import into Unreal Engine:
Cinematic MetaHumans offer the full presentation and the highest fidelity available with the product. These MetaHumans can be used for both offline cinematic rendering and real-time rendering where quality takes priority over performance.
Optimized MetaHumans are aimed at offering comparable levels of fidelity to cinematic, but with a focus on higher performance necessary for most real-time applications. These MetaHumans come in three levels of optimization - High, Medium, and Low.
----------------------------------------------------------------------------------------------------------------
FOLLOW ME:
►Patreon: https://www.patreon.com/MarisFreimanis
►Discord: https://discord.gg/q7FCSBbTew
►Artstation: https://www.artstation.com/marisfreimanis
►Instagram: https://www.instagram.com/marisfreimanis/
►Facebook: https://www.facebook.com/marisfreimanisofficial
►X: https://x.com/marisfreimanis
►Website: https://www.marisfreimanis.com/
----------------------------------------------------------------------------------------------------------------
00:00 Intro
01:44 Comparing Metahumans
04:18 Metahuman Size Changes
05:27 Metahuman Mesh Changes
07:42 Metahuman Material Structure
09:00 Metahuman Bone Changes
10:10 Metahuman Material Changes
13:08 Outro