[UE5.5] NEW Game Ready Metahumans Explained

[UE5.5] NEW Game Ready Metahumans Explained

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[UE5.5] NEW Game Ready Metahumans Explained
You can generate two types of MetaHumans to import into Unreal Engine: Cinematic MetaHumans offer the full presentation and the highest fidelity available with the product. These MetaHumans can be used for both offline cinematic rendering and real-time rendering where quality takes priority over performance. Optimized MetaHumans are aimed at offering comparable levels of fidelity to cinematic, but with a focus on higher performance necessary for most real-time applications. These MetaHumans come in three levels of optimization - High, Medium, and Low. ---------------------------------------------------------------------------------------------------------------- FOLLOW ME: ►Patreon: https://www.patreon.com/MarisFreimanis ►Discord: https://discord.gg/q7FCSBbTew ►Artstation: https://www.artstation.com/marisfreimanis ►Instagram: https://www.instagram.com/marisfreimanis/ ►Facebook: https://www.facebook.com/marisfreimanisofficial ►X: https://x.com/marisfreimanis ►Website: https://www.marisfreimanis.com/ ---------------------------------------------------------------------------------------------------------------- 00:00 Intro 01:44 Comparing Metahumans 04:18 Metahuman Size Changes 05:27 Metahuman Mesh Changes 07:42 Metahuman Material Structure 09:00 Metahuman Bone Changes 10:10 Metahuman Material Changes 13:08 Outro