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Streaming every Wednesday at https://twitch.tv/techartaid/
Chapters:
00:00:00 Intro
00:13:58 Prototyping iridescence in Substance Designer
00:24:43 Color table of iridescence
00:32:23 Exporting Substance textures to Unreal
00:41:46 Gradient mapping in Unreal
00:46:31 View-driven gradient + noise
00:56:20 Metalness, visual improvements
01:17:11 Ferrofluid
01:50:41 Calculating normal from World Position Offset