UE5 - Basic Locomotion: Metahuman Integration (All Body Types)

UE5 - Basic Locomotion: Metahuman Integration (All Body Types)

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UE5 - Basic Locomotion: Metahuman Integration (All Body Types)
Perfect locomotion system for your game! Thank you for watching! Please subscribe for more! Explanation: - Method 1: (Average Size Body) Glue entire metahuman body with setMasterPose/setLeaderPose. - Method 2: (Short or Tall Bodies) Use RTG_metahuman_anim_bp to live retarget animations and glue metahuman clothes with setMasterPose/setLeaderPose (Hand sockets don't match, visuals only) - Method 3: (Short or Tall Bodies) Use metahuman blueprint directly and enable live retarget. (Hand sockets don't match, visuals only) (We used the "UE5 to UE4" retargeter on the last 2 methods but the best would be to create a new retargeter called "UE5 to MH" so that we can keep things organized) Previous Episode: https://youtu.be/2SfWQCw7elE Tutorial Playlist: https://www.youtube.com/playlist?list=PL2gceESpdf6liAOOGX2BdqP4U0g55F2S- Discord Channel: https://discord.gg/RVSMfv9BCG IMPORTANT NOTES: UE 5.0 has a bug using blendmasks which makes the overlay states not working when the project opens for the first time. To solve this issue just open the ThirdPersonCharacter, Compile, Save, and everything will be working. This is not my fault sorry, the problem was already reported to Epic. This will work just fine when you package your project. Epic Report: https://forums.unrealengine.com/t/something-problematic-with-the-blend-mask-and-the-animation-blueprint/616206/8