Tutorial: Making a Sci-Fi Octopus in Blender

Tutorial: Making a Sci-Fi Octopus in Blender

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Tutorial: Making a Sci-Fi Octopus in Blender
A Blender tutorial on how to make a Cyber Kraken! 🐙| AD: The first 500 people to use my link will get a 1 month free trial of Skillshare: https://skl.sh/polyfjord03241 Watch the full timelapse here: https://youtu.be/sukgRHsTY2w The final project file is available here: https://www.patreon.com/posts/101229085/ https://patreon.com/polyfjord https://instagram.com/polyfjord https://discord.gg/polyfjord https://youtube.com/@Polyfjord2 Referenced tutorials: Rigging robotic arms: https://youtu.be/-2HCxy4Kh4E?t=309 Procedural bubble texture: https://youtu.be/9YB-M8lTtqk?t=4201 Caustics/god rays: https://youtu.be/X9YmJ0zGWHw Procedural arm animation: https://youtu.be/5Wn7gSTay0Y?t=316 Assets used: Parent to nearest bone addon: https://github.com/g3ntile/parentToNearestBone Textures: AmbientCG metal: https://ambientcg.com/view?id=Metal046B Textures: AmbientCG plaster: https://ambientcg.com/view?id=PaintedPlaster017 Textures: AmbientCG pattern: https://ambientcg.com/view?id=SheetMetal002 Software used: www.blender.org/download Timestamps: 00:00 What we'll be creating 00:27 Creating the armature for one arm 01:56 Modeling the tentacle suction cups 05:47 Duplicating the arms 07:03 Parenting the link objects to the armature 08:28 AD: Skillshare 09:37 Modeling the head 10:30 Modeling the eyes 12:21 Attaching the head to the arms (part 1) 12:57 Modeling tubes using curves 13:44 Modeling bracket clamps for the tubes 15:49 Attaching the head to the arms (part 2) 16:42 Duplicating the bracket clamps 18:10 Drawing more tubes 19:36 Adding disc shapes for the head 21:23 Modeling energy storage devices 22:53 Modeling vents to the cage 23:38 Modeling spikes to the tentacle arms 24:52 Parenting all objects to the armature 25:25 Giving it a more dynamic pose 26:09 Adding volumetric lighting 27:51 Adding some simple materials 28:59 Adding and tweaking textures 31:30 Adding a subsurface scattering shader 31:56 Adding compositor glare 32:26 Material tweaking 34:36 Giving the octopus a tail 35:58 Further material tweaking 37:29 Fake caustics/god ray setup 38:32 Procedural noise animation 39:58 Final result 40:45 Thanks for watching!