Tutorial: Exporting Animated Cars to Unreal 5 // Launch Control
Join the epic LC community on Discord now:
https://discord.gg/4styJSUNW9
Check out Launch Control on BlenderMarket ► https://blendermarket.com/products/launch-control--auto-rig-for-vehicles
or GumRoad ► https://danielvesterbaek.gumroad.com/l/orzsz
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Welcome to the ultimate guide on importing animated cars into Unreal Engine 5 using Blender and Launch Control! In this comprehensive tutorial, we dive deep into the world of real-time and showcase the power of Unreal Engine 5 to bring jaw-dropping realism to your projects. Whether you're an aspiring game developer, a seasoned pro artist, or simply a car enthusiast, this video is packed with invaluable knowledge and step-by-step instructions.
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About Launch Control (LC) ►
If you want to make realistic-looking car animations in Blender in no time, LC is the tool for you!
It's built around 3 different parts of the process:
1. Automatic Rigging (One-Click Rigging of 4-wheeled cars)
2. Animation with presets for quick results
3. Physics simulations that bake fast and can be modified in real-time
LC strives to make vehicle animation accessible and eliminates the usual problems you stumble over, when turning your action-sequence dreams into reality (a virtual reality, that is).
The simple interface packs a ton of power and in the "Manual Gearbox" you have a world of customization options to tune LC to your liking.
Check out my other platforms ►
Instagram: https://www.instagram.com/daniel_vesterbaek/
Website: https://www.danielvesterbaek.com/
Artstation: https://www.artstation.com/daniel_vesterbaek