🎨Turn 3D into watercolor magic: step-by-step shader tutorial✨

🎨Turn 3D into watercolor magic: step-by-step shader tutorial✨

613 Lượt nghe
🎨Turn 3D into watercolor magic: step-by-step shader tutorial✨
Is it possible to make a game look like a watercolor painting? 🎨✨ Dive into this tutorial and learn how to turn standard 3D rendering into a flowing, organic world that feels hand-painted! In this video you’ll discover: • A quick watercolor history and why it’s so special 🖌️ • The magic of transparency and luminous glow 💧 • Games that nail the watercolor look 🎮 • Step-by-step shader breakdown: – Edge-darkened washes 🌑 – Non-uniform fills with subtle noise 🌊 – Irregular, blooming borders 🌱 – Layered, quantized transparency 🧩 – Subtractive CMY color mixing 🎨 • Tips to combine with hatching, outlines and more ✍️ • Workflow advice: modular development, debugging each pass, and later optimization ⚙️ If you enjoy deep dives into stylized rendering, smash that Subscribe, hit the notification bell 🔔, and leave a comment with your questions or your own watercolor experiments! 00:00 - Intro 03:03 - How it works 05:14 - Implementation 16:05 - Useful tips 18:17 - Outro Implementation Tips from other videos that apply here too: • Dithering - https://youtu.be/Eqfu0meQVMs?si=jia9YFdaSXx8hKzj&t=209 • Outlines - https://youtu.be/t0qkieYME6E?si=QrbKXmwaBk-nLp_M&t=211 • Cross-hatching - https://youtu.be/NrYGC4hyCVg?si=ZEtHYO_L0W4za-n2&t=172 In this video we reference these games: Beyond Eyes • Book of Travels • Candle • Child of light • Dordogne • Été • Gris • Okami HD • Shivering hearts • Snufkin: Melody Of Moomin Valley.