Is it possible to make a game look like a watercolor painting? 🎨✨ Dive into this tutorial and learn how to turn standard 3D rendering into a flowing, organic world that feels hand-painted!
In this video you’ll discover:
• A quick watercolor history and why it’s so special 🖌️
• The magic of transparency and luminous glow 💧
• Games that nail the watercolor look 🎮
• Step-by-step shader breakdown:
– Edge-darkened washes 🌑
– Non-uniform fills with subtle noise 🌊
– Irregular, blooming borders 🌱
– Layered, quantized transparency 🧩
– Subtractive CMY color mixing 🎨
• Tips to combine with hatching, outlines and more ✍️
• Workflow advice: modular development, debugging each pass, and later optimization ⚙️
If you enjoy deep dives into stylized rendering, smash that
Subscribe, hit the notification bell 🔔, and leave a comment with your questions or your own watercolor experiments!
00:00 - Intro
03:03 - How it works
05:14 - Implementation
16:05 - Useful tips
18:17 - Outro
Implementation Tips from other videos that apply here too:
• Dithering -
https://youtu.be/Eqfu0meQVMs?si=jia9YFdaSXx8hKzj&t=209
• Outlines -
https://youtu.be/t0qkieYME6E?si=QrbKXmwaBk-nLp_M&t=211
• Cross-hatching -
https://youtu.be/NrYGC4hyCVg?si=ZEtHYO_L0W4za-n2&t=172
In this video we reference these games: Beyond Eyes • Book of Travels • Candle • Child of light • Dordogne • Été • Gris • Okami HD • Shivering hearts • Snufkin: Melody Of Moomin Valley.