Part 3 of our tutorial series on how to make a real-time Toon Shader in Blender 2.8
In this video, David from Lightning Boy Studio will show how to make a metallic material using a custom specular highlight and Matcap texture.
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Watch Part 1 here :
https://youtu.be/TpWI2rU8iF0
Watch Part 2 here :
https://youtu.be/hp4V-9oFmnM
Opening Logo Sound Mix : Les Productions Underground
Download the .blend file from this tutorial:
https://drive.google.com/file/d/12a5B4iV0iNLaRb31At6TTx_cOsr46_zi/view?usp=sharing
Download the Matcap texture used in this tutorial:
https://drive.google.com/file/d/1U0FwEHSP1lt9sruzx1xj2Ur50SOx9VWl/view?usp=sharing