TILING TEXTURES - Fun Hand Sculpt Method - Zbrush - Painter -
This is my favourite way to make a quick detailed tiling texture for a variety of uses. If you are already comfortable with Zbrush, this is a good method for you. NOTE: (You can also generate a height map in Adobe Substance Painter for use with displacement/tesselation in engine. Just make sure the high poly model and low poly models intersect when/before you bring them into Substance Painter to bake)
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