Should you run pre-written modules, or create your own adventures? What are the benefits and drawbacks of pre-published campaigns?
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Chapters:
00:00 - Intro
01:13 - Modules Tell Us What Homebrew Should Look Like
04:04 - Modules are Not Easier to Run
06:17 - Modules Do Important Work for You
07:43 - A Word From Our Sponsor
09:21 - Modules Don’t Know Your Characters
10:55 - Homebrew is Customized for Your Group
11:49 - Modules Can Be Customized for Your Group
14:20 - Your Group Can Be Customized for Any Adventure
16:07 - Modules Promote a Shared Language in the Community
18:34 - You Can Steal from Modules for Your Homebrew
19:32 - How I Run My Games
24:30 - Outro
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