The Unintended Complexity of a VR Fighting Game

The Unintended Complexity of a VR Fighting Game

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The Unintended Complexity of a VR Fighting Game
https://discord.gg/eGqqqt4KN2 : Come join the discord! Please, no shoes in the dojo. https://www.patreon.com/Shoeless_man : If you want to be my boss and learn how to be a storyteller with your edits. Who knew physics-based motion-controlled Earth Bending combat would create so much emergent gameplay? VR is the future of fighting games (i still love you Tekken and Street Fighter). All you have to do is look at RUMBLE VR as an example. The Skill Tree - https://app.milanote.com/1PROow1efReP9U?p=mbpzPkYc07D Rumblers you SHOULD subscribe to: BIVN - @BIVNDUSTRY The Straw Crab Named 'Mia' - @sdrawkcabmiay Ulvak - @UlvakSkillz Yeetmster -@yeetmstr3936 Tekken Sensai - @TheMainManSWE Music Track List on Patreon. Most tracks are from artlist. Support the channel and get 2 Extra Months Free with this affiliate link: https://tinyurl.com/28pwwy9y 00:00 - Launch vs. Now 01:13 - Emergent Gameplay 03:35 - The Damage system 06:29 - The first 2 pillars of emergent gameplay 12:00 - The 3rd Pillar 15:21 - Shift Stones 16:46 - Rumble Movement Science 18:04 - I'm sorry FJM 19:46 - Physics 24:19 - The greatest sequences