The Two Missing Pillars of D&D Game Design
Have you ever wanted more when you are playing in a campaign? Tired of just walk into the dungeon and stab people until it's time to find a new place to stab people? What if there was more? What if you could shape the setting you are currently playing in? Wonder no more, through the magical power of having played a ton of games, I will impart my wisdom on world building and character advancement, where the game becomes more than just kill, heal and repeat.