Starfield is one of those games where the more I play it, the less I like it. 20 hours into the game it felt like an 8 or 9 out of 10. 50 hours in, I was down to a 7. And now that I’ve spent over 100 hours adventuring in Todd Howard’s space-faring magnum opus, I’ve come to the painful realization that Starfield is the most “mid” game Bethesda has ever created.
And one of the biggest reasons for this is that Bethesda hasn’t adapted their game design or overall formula for over a decade, which leads to Starfield feeling outdated compared to other RPGs in recent memory.
In this video, I’m going to critique the combat, companions, open world design, quest presentation and more in Starfield to show just how much Bethesda has fallen off since their glory days.
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0:00 Introduction
1:14 Combat: Lack of Imagination
6:34 The Companions Suck
8:21 Companions Share EXACT SAME OPINION on EVERYTHING!!!
15:36 Segmented "Open" Worlds
18:52 WORST Exploration in Any Bethesda Game
22:21 Scuffed, Outdate Presentation
28:05 Immersion Breakers
33:04 Miscellaneous Jank
37:10 Starfield is Just Aight
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