The Right Way to fix Text Topology in Blender

The Right Way to fix Text Topology in Blender

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The Right Way to fix Text Topology in Blender
A short quick tip on how to fix bad text topology in Blender 2.9. Many tutorials suggest using the remesh modifier to convert blenders text object to quad meshes but that only gives mediocre results. In this tutorial I explain a very fast method to create text with great quad topology ready for bevelling, animation, simulation, sculpting and rendering. Have fun :) 00:00 Intro 00:11 Why remeshing is bad 00:32 The right way to fix text 01:20 Filling with faces 02:21 Creating holding edges 03:00 Final thougths Download the project files: https://www.gum.co/clean-text Do you have any questions? Just let me know in the comments. Connect with me: ▶ Instagram: https://www.instagram.com/re.scan/ ▶ Twitter: https://twitter.com/rescan_yt