The Problem With Mini-Maps

The Problem With Mini-Maps

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The Problem With Mini-Maps
To get smarter and stuff go to https://brilliant.org/Razbuten/ and sign up for Brilliant. Mini-maps. Love them or hate them, they are in a ton of games, and they are extremely useful. So much so that, oftentimes, turning them off isn't a viable option. In this video, I examine ways in which mini-maps are over-relied on in certain titles (The Witcher 3) as well as games that are designed in a way that don't really need any sort of navigational UI (Breath of the Wild and Elden Ring). Video on Breath of the WIld's Stamina Meter by Afterthoughts: https://youtu.be/yGkG3VGWtls Patreon: https://www.patreon.com/razbuten Nebula: https://nebula.app/razbuten Discord: https://discord.gg/rfawkHa Twitter: https://twitter.com/theRazbuten Edited by Isaac Holland: https://twitter.com/DrazGames Thumbnail by HotCyder: https://twitter.com/HotCyder Audio edited by Trey Mitchell: https://twitter.com/CrayTreyVids Special thanks to honorary bagbuten WilliamGlenn8. Additional Music and Sound Effects by Epidemic Sound: http://epidemicsound.com/creator #thewitcher3 #eldenring #botw 0:00 Mini-Maps Are Too Useful 4:03 Why The Witcher 3 Needs a Mini-Map 9:36 Why Breath of the Wild and Elden Ring Don't 14:44 Potential Solutions