In this complete Unreal Engine cloth simulation tutorial, I’ll walk you through the entire workflow — from importing outfits to applying Chaos Cloth, setting up collisions, assigning materials, and making your MetaHuman ready for simulation.
Whether you're a beginner or just tired of broken cloth setups, this video covers everything you need — no shortcuts, no confusion. And yes, I’ll even show how to handle overlapping materials and simulate cloth without using Kinematic faces.
⚙️ Tools Used:
Unreal Engine 5.5+
Chaos Cloth Editor
MetaHuman
📦 I’ll drop a dataflow setup you can copy-paste into your project to get started instantly.
🎥 If this video gets a good response, I’ll release a follow-up covering realistic human-like animation — otherwise, that one might be for members only.
🎁 Special thanks to Jordan, creator of MetaTailor, for sharing a viewer discount.
👉 https://marketplace.metatailor.app/payment-type-mod?p=price_1OMDzdBOHElGgbDvCP9V1Kx5&c=7nRbsSzN
📌 Watch Part 1 here:
https://youtu.be/9L3rgTvMN0c?si=S3YUZdATisVtvGAF
💬 Questions? Drop them below — I reply to all!
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• Ko-fi: https://ko-fi.com/theunrealforge
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- Discord: https://discord.gg/jFCrukmquH
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*📌 Timestamps:*
00:00 Intro
00:19 Outfit Export Settings
00:41 Setting Up Unreal Engine
03:20 Kinematic Faces Dataflow
10:09 Cloth Asset to Metahuman Blueprint
12:20 Basic Chaos Cloth Dataflow
14:42 Important Tip
15:28 You Weren’t Supposed to See This
*📹 My Equipment:*
- Camera: I don't have a Camera
- Microphone: No Mic
- Editing Software: Adobe Premiere Pro 2025
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**🔗 Useful Links:**
Chaos Dataflow: https://ko-fi.com/s/b25fc922d7
Master Material: https://ko-fi.com/s/66b8d717bf
*👍 Thanks for Watching!*