The Moderate TTK Problem

The Moderate TTK Problem

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The Moderate TTK Problem
Source: https://drive.google.com/file/d/1ERF0U32s1ofD9FGZvr9rf9odGStN1uho/view?usp=sharing Most games choose either a fast Time to Kill to encourage Tactical play or a slow Time to Kill to encourage raw mechanical skill development. But what happens when a game tries to have a moderate TTK? This video explains the reasons why games with a moderate time to kill often feel somewhat weird. It's a summary of a scientific paper that includes research from multiple genres including Call of Duty, Battlefield, Doom, Halo, Apex Legends and more! TikTok: https://www.tiktok.com/@drift0rtv Twitch: https://twitch.tv/drift0r Discord: https://discord.gg/drift0r Logitech G: https://logi.gg/drift0r Code "DRIFT0R" = 10% off Gamer Advantage Glasses: https://gameradvantage.com/?ref=drift0r 10% off w/ code "drift0r" 10% off Netduma R3 Router w/ code "DRFT" https://netduma.com/r3