The Maya Toolbelt by Michael McKinley
We're going to start talking a lot more about some of the useful Hypershade utilities that can be found within Maya, but before we do that, let's go over the different kinds of data that can be found in the Hypershade and see how they can or can't connect together.
Product Links:
The Game Artist's Guide to Maya: http://amzn.to/2pKdmmp
The Game Animator's Guide to Maya: http://amzn.to/2paaQEb
Studio Projects: Environments & Props: http://amzn.to/2pajJxB
Music is by Lino Rise - Channel Intro Hong Kong
www.free-intro-music.com