All encounters are on custom difficulty (everything on grounded+ except resources). Starting with an abundance of ammo and crafting materials, as well as upgraded weapons, allows for aggressive gameplay. Custom difficulty also allows certain HUD elements to be seen on grounded.
Encounters
- School Corridors
0:00
- Docks
0:58
- Tilted Building
1:43
- Warehouses
2:12
- School Exterior
2:48
- Underpass
3:15
- Dorms
4:04
- Labs
5:12
- Library
6:32
- Marauder Camp
6:53
- Tunnel
7:34
- Ranch House
10:17
- Hospital Lower Floor
10:49
- Financial Plaza
13:06
Inspired by the GOAT, Time Fool: https://www.youtube.com/channel/UCX1DBtK41mD4qErWl_wmOzg
Follow me on twitter: https://twitter.com/SmvR_4
Dualsense Controller
Look: 10
Aim: 4
Aiming Acceleration Scale: 1
Aiming Power Scale: 1
Aim Assist: 0
Combat Accessibility: Off