The FASTEST Way to Simulate Waves with Fluid in Blender!

The FASTEST Way to Simulate Waves with Fluid in Blender!

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The FASTEST Way to Simulate Waves with Fluid in Blender!
In this video, learn to set up the Blender add-on Cell Fluids in order to quickly create a fluid wave simulation in Blender that reacts to the ground and objects in the water in real-time! DOWNLOAD CELL FLUIDS (Affiliate Link) http://www.theCGEssentials.com/CellFluids *Note that this link is an affiliate link, meaning I receive a commission if you purchase through the link. I was not paid to create this video Want to Support The CG Essentials? http://www.patreon.com/thecgessentials Add-On Links (Affiliate Links) Scatter - http://www.thecgessentials.com/scatter Flip Fluids - http://www.thecgessentials.com/flipfluids Car and Transportation Rigged Vehicle Library - https://thecgessentials.com/Transportation City Pack Cars Rigged Car Library - https://thecgessentials.com/CityPackCars Curve Array Pro - https://thecgessentials.com/CurveArrayPro Botaniqu Tree and Grass Library - https://thecgessentials.com/Botaniq Open Street Map - https://thecgessentials.com/OSM Curve Basher - https://thecgessentials.com/CurveBasher Node Preview - https://thecgessentials.com/NodePreview Tree Vegetation Library Add On - https://thecgessentials.com/vegetation Decal Machine - https://thecgessentials.com/DecalMachine Human Generator - https://thecgessentials.com/HumanGenerator Fluent Stressless Modeling Tool - https://thecgessentials.com/Fluent Fluent Materializer Material Creation Tool - https://thecgessentials.com/FluentMaterializer Materialiq - Materials Library - https://thecgessentials.com/Materialiq Traffiq Vehicle Library - https://thecgessentials.com/Traffiq Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost. TIMESTAMPS 0:00 - Introduction 0:15 - Where to find Cell Fluids 0:49 - Adding the fluid simulation 2:19 - Adding the initial fluid 3:24 - Setting up your ground collider 4:46 - Creating waves with an effector 6:56 - Automating the effector movement 10:17 - Adding rocks and objects in the water