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In this video I discuss some of the ways in which the developers behind the portable and main series Monster Hunter games do things differently from each other.
0:00 Introduction
0:48 Monsters in Master Rank
5:15 Final Bosses and the Role of the Flagship Monster
8:12 Damage Numbers
11:53 Procedurally Generated Content
13:53 Endgames
17:28 Weapon Movesets
19:48 Combat Style
21:13 Themes and Motifs
25:58 Misc. Differences
27:47 Skillshare
28:57 Conclusion + Ending