The Difference Between Fun and Frustrating Games

The Difference Between Fun and Frustrating Games

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The Difference Between Fun and Frustrating Games
What's the difference between a fun challenge and a frustrating mess? In this video I seek to answer this question with my own game, Bloodthief. ➤ WISHLIST BLOODTHIEF ON STEAM: https://store.steampowered.com/app/2533600/Bloodthief/ ➤ JOIN THE DISCORD: https://discord.gg/aU5naj2fgY This is a devlog for Bloodthief, the indie game I'm working on inspired by Quake, Hotline Miami, and Ghostrunner. In this devlog I talk about: - Preparation and tools for playtesting - Preventing rage quitting - Making mechanics intuitive - Giving the player room to learn - Allowing the player to always feel in control - Being careful with punishing gameplay Leave a comment below if you have any feedback on the game or questions about my process! -------------------------------------------- Chapters 0:00 Intro 0:56 The Magic of the Playtest 2:52 Preventing the Rage Quit 4:28 Easy to Learn, Difficult to Master 8:04 Don't Require Perfection (at first) 9:22 The must always feel in control 11:26 Punishing Gameplay 12:47 Results 13:18 Takeaways 13:43 What's Next #devlog #gamedev #godot #indiegame #indiedev