Want to learn even more about the AI of Alien: Isolation? Check out my second video on the topic:
https://www.youtube.com/watch?v=P7d5lF6U0eQ
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http://www.patreon.com/ai_and_games
http://www.aiandgames.com
I sneak a peek under the hood of survival horror game 'Alien: Isolation' and explore how developers Creative Assembly pulled it off. I highlight the design principles established (and broken) in the production of Alien: Isolation, as well as some of the more interesting implementation details made within the Xenomorph's layered AI system.
Chapters
[
00:00] Introduction
[
02:18] Design Principles
[
04:57] The AI Systems
[
05:59] The Director
[
08:23] The Xenomorph
[
12:43] Closing
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Inspired by Andy Bray's 2016 talk "It's in the Vents: The AI of Alien Isolation"
http://events.nucl.ai/track/systemic/
Opening track:
"Scaring the Bejeezus Out of Your Orchestra"
by TeknoAXE:
http://www.youtube.com/watch?v=YF0F1fqgpPg
Licensed under a Creative Commons Attribution 4.0 International License
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