Texture Sampling #2: Bilinear & Bicubic Samples

Texture Sampling #2: Bilinear & Bicubic Samples

26.785 Lượt nghe
Texture Sampling #2: Bilinear & Bicubic Samples
Following on from Part 1, I look at two common sampling methods that aim to reduce artefacts, bilinear and bicubic point sampling. The former linearly interpolates between neighbouring pixels, and the latter uses even further pixels to bias cubic splines to give a smoother contour between pixels. Demo: https://community.onelonecoder.com/members/javidx9/TextureSampling/Part2/ Part 1: https://youtu.be/4s30cnqxJ-0 Source: Released at end of series Patreon: https://www.patreon.com/javidx9 YouTube: https://www.youtube.com/javidx9 https://www.youtube.com/javidx9extra Discord: https://discord.gg/WhwHUMV Twitter: https://www.twitter.com/javidx9 Twitch: https://www.twitch.tv/javidx9 GitHub: https://www.github.com/onelonecoder Homepage: https://www.onelonecoder.com