Hello, Everyone, welcome back to another nuke tutorial!
Today, I will show you how to add texture to your 3D render using UV Pass in Nuke. This is a powerful way of adding breaks and variations to your renders, especially in the reflection and specular pass. So, let's see how I use that in this robot comp.
#compositing #fx #houdini #nuke #blender #blender3d
WATCH THE FULL 6-HOUR LOOKDEV OF THIS ROBOT: https://www.patreon.com/posts/6-hours-of-full-126863598?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
BLENDER NUKE FORST SCENE: https://www.vfxshowdown.com/forest-scene
OUR RECENT COURSE IS AVAILABLE HERE (HOUDINI + NUKE)
HOUDINI CHAPTER ONE COURSE LINK: https://vexelhoudini.gumroad.com/l/clouds_asteroids
NUKE CHAPTER TWO COURSE LINK: https://www.vfxshowdown.com/cloud-asteroid
Pixelfudger: https://www.nukepedia.com/gizmos/filter/pixelfudger
Nuke Survival Toolkit: https://compositingmentor.com/2020/09/25/nuke-survival-toolkit/
Chapters
00:00 intro
00:50 overview
01:44 UV Pass Setup
06:09 Using UV Mapped Texture in Comp
07:36 Multiple UV Textures for Different Areas
12:09 Outro
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