Texturing large areas in substance painter is not ideal. I was asked a questions of how to make a brick wall texture no show repeating patterns'. The first thing I found stopped me in my tracks, and took me down a different route.
So the title should be, Texturing Large Areas in substance with tiling textures, and why you shouldn't do it.
able of Contents:
00:00 - Intro
03:15 - The Problem
10:47 - Alternative
14:17 - Quick Alternate Layer
20:09 - Blending Layers