*Take your Blender Rigging to the next level with my advanced Courses*
https://academy.cgdive.com/courses
*LINKS FROM THE VIDEO*
-Surface Heat Diffuse Skinning addon (free)
https://github.com/meshonline/Surface-Heat-Diffuse-Skinning
-Voxel Heat Diffuse Skinning addon (paid)
https://superhivemarket.com/products/voxel-heat-diffuse-skinning/?ref=356
-Video about Voxel Heat Diffuse Skinning
https://www.youtube.com/watch?v=QoKwjvuXb9I
*VIDEO DESCRIPTION*
In this video, you will learn what to do when Automatic Weights doesn't work. In other words, how to solve the error "Bone Heat Weighting: failed to find a solution for one or more bones". This is an extremely common problem when trying to bind/skin a complex mesh to an armature.
The complexity of the armature is not that important but a complex character with many overlapping props etc. is very likely to cause this problem.
In this video, I will show the most common techniques for solving the issue. I will also try to help you understand how and why it happens.
*CHAPTERS*
0:00 Bone Heat Weighting Failed / Automatic Weights doesn't work
0:37 Solution 1: Merge by Distance
1:54 Solution 2: Object Scale x100
3:45 Solution 3: Split by Loose Parts
4:29 Another Example
6:15 Free addon: Surface Heat Diffuse Skinning
7:50 Paid addon; Voxel Heat Diffuse Skinning
10:12 Solution 4: Weights Trasfer Technique
13:49 Solution 5: Efficient Weight Painting
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