https://borovikmotion.gumroad.com/l/smart_layer
TUTORIAL PARTS 01-03: https://www.youtube.com/playlist?list=PL2OG7vVACTCv4LwfzM_SCFharPFMnLiN0
Third person locomotion tutorial: https://www.behance.net/gallery/108725255/Locomotion-Sword-Combat-Technical-Animation-Demo
First person shooter tutorial: https://www.behance.net/gallery/89722101/FPS-Tutorial-Unreal-Engine
LM locator script: https://luismiherrera.gumroad.com/l/LMlocator?layout=profile
Azri rig: https://www.gameanim.com/product/azri-rig/
Smart Layer is a script for Autodesk Maya that allows you to adjust animation in a very easy and quick way.
Usually, we adjust animation with animation layers. But with this approach, each change results in a ton of routine work, controlling the poses, managing keys and timings to avoid issues like feet sliding, wobbliness, etc.
Smart Layer eliminates these issues, and work that before could take hours to do - now can be done in seconds. That makes it perfect for tasks like mocap cleanup, game animation, cinematics/movies layouts.
Main applications:
proportionally "shift" the animation, and avoid feet sliding
proportionally rotate the animation, and avoid feet sliding
make animation follow a spline, proportionally, without feet sliding
create variations of the same animation, but with different poses (like the same character stop animation can end with 10 different idles)
create strafe animations from movement-forward
create animations for different directions, using only forward animation (character starts, attacks, abilities, etc.)
create movement-in-circle animations from movement-forward
adjust individual controls and keep the original animation flow
The script doesn't care about the rig type, would it be a biped or quadruped, or spider, or centipede, or any other custom creature, it works for everything.
How it works:
1) add animation controls to the animation layer
2) in layer, create keyframes with necessary adjustments, and run the script
3) the script will do the math, and create a new animation layer, where your adjustments will be applied in a "proportionate" way, preserving the original animation's flow, but with a new poses.
The script is in late beta, bugs and feature requests here:
https://trello.com/b/doArYTKr/smart-layer-bugs
Tested in Maya:
2020.4, 2022.5, 2023.3, 2024.2, 2025 (Windows 10);
2022.5, 2023.3, 2024.2, 2025 (Mac OS Monterey 12.4)
Tested on rigs: Advanced Skeleton, mGear, Azri, Pickle Rig*, HIK**, and others.
*Pickle Rig is a custom rig for Maya, made in a simple, "traditional" way, using regular transforms and standard components.
**HIK requires to remove unused controls from layer
***When processing a large number of controls - use "Run Simulation" option (parallel evaluation works faster)
SCRIPT REQUIRES CONNECTION TO THE INTERNET TO GO THROUGH ACTIVATION. CHECK IF YOUR MAYA IS ABLE TO DO SO, can be done via script:
https://drive.google.com/file/d/1qk4Vw6Eym1-QrXUpRNu4vhJg2rHhiiwf/view
00:00 greetings
00:39 intro to space switching
04:06 smart anim curve filters
09:49 intro to locators and constraints, animation snapshots
14:42 bake to the world space
19:20 timeline selection
21:09 animated vs static main control
24:20 root motion extraction
28:51 more complex path
31:02 manual root motion extraction
36:25 bake to selection
39:45 set keys over selected time range
45:02 bake inside
47:01 custom main
47:54 simple center of mass
52:51 two handed weapon attack animation
55:55 manual switch space inside
58:01 bake to IK, mixamo example
01:02:27 bake to IK, hands, fingers
01:05:19 manual switch to IK
01:14:07 bake to AIM, sword polishing
01:18:03 easy secondary motion
01:24:07 manual switch to AIM
01:26:52 summary