Simple Steps to Add a THROW Feature in Your Game | Game Creator 2 | FPS Part 03

Simple Steps to Add a THROW Feature in Your Game | Game Creator 2 | FPS Part 03

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Simple Steps to Add a THROW Feature in Your Game | Game Creator 2 | FPS Part 03
Support me on Patreon: https://patreon.com/GameWorldEngineer Chapters: 00:00 Intro 00:13 Fix Animation Issue 01:48 Change Starting State 03:15 Implementing the throw mechanic 09:35 Basketball Setup 12:05 Physics Material Setup 15:18 Outro Add a THROW mechanic to your Unity FPS game in just a few simple steps! In Part 3 of the FPS Game Creator 2 series, we’re building on the pickup system from last time — now it’s time to let the player throw objects with satisfying physics and control. Whether you're making a survival game, puzzle game, or just want to toss crates around, this tutorial has you covered. 🧠 In this video, you'll learn: - How to fix minor animation glitches - How to detect if the player is holding an object - How to trigger a throw action with input - Applying force to Rigidbody objects 💡 No code needed — all done using Game Creator 2 modules! 🎮 Tools Used: Unity 6 Game Creator 2 Core - https://assetstore.unity.com/packages/tools/game-toolkits/game-creator-2-203069 Free Sport Balls - https://assetstore.unity.com/packages/3d/props/free-sport-balls-293937 🛠️ Watch Previous Parts: 👉 Part 1 (FPS Camera): https://youtu.be/EIE-wJxq26M 👉 Part 2 (Pickup): https://youtu.be/DPMMajxksbE If you're enjoying the series, be sure to like, subscribe, and hit the bell so you don’t miss Part 4! #UnityTutorial #GameCreator2 #FPSGameDev #ThrowMechanic #indiegamedev