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Chapters:
00:00 Intro
00:13 Fix Animation Issue
01:48 Change Starting State
03:15 Implementing the throw mechanic
09:35 Basketball Setup
12:05 Physics Material Setup
15:18 Outro
Add a THROW mechanic to your Unity FPS game in just a few simple steps!
In Part 3 of the FPS Game Creator 2 series, we’re building on the pickup system from last time — now it’s time to let the player throw objects with satisfying physics and control. Whether you're making a survival game, puzzle game, or just want to toss crates around, this tutorial has you covered.
🧠 In this video, you'll learn:
- How to fix minor animation glitches
- How to detect if the player is holding an object
- How to trigger a throw action with input
- Applying force to Rigidbody objects
💡 No code needed — all done using Game Creator 2 modules!
🎮 Tools Used:
Unity 6
Game Creator 2 Core - https://assetstore.unity.com/packages/tools/game-toolkits/game-creator-2-203069
Free Sport Balls - https://assetstore.unity.com/packages/3d/props/free-sport-balls-293937
🛠️ Watch Previous Parts:
👉 Part 1 (FPS Camera):
https://youtu.be/EIE-wJxq26M
👉 Part 2 (Pickup):
https://youtu.be/DPMMajxksbE
If you're enjoying the series, be sure to like, subscribe, and hit the bell so you don’t miss Part 4!
#UnityTutorial #GameCreator2 #FPSGameDev #ThrowMechanic #indiegamedev